tag:blogger.com,1999:blog-331598582024-03-14T16:35:00.489+00:00Bits and Bobs animationsCraighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-33159858.post-71888140415826314212009-11-22T12:11:00.004+00:002009-11-22T14:13:26.360+00:00About "Red" type animationsQuite often I get <span id="SPELLING_ERROR_0" class="blsp-spelling-error">IM's</span> from people along the lines of: <div><br /></div><div>"I bought your red <span id="SPELLING_ERROR_1" class="blsp-spelling-error">anims</span>, they are meant be full perms but they are no copy and no transfer"</div><div><br /></div><div>To begin with, nowhere in my shop are the words "full perms" used, <span id="SPELLING_ERROR_2" class="blsp-spelling-error">infact</span> Ive avoided stating exact permissions on the red types on any of my signs in order that people will fully read the signs and touch them for the terms of sale license, this sign in particular:</div><div><br /><br /></div><div></div><img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 510px; DISPLAY: block; HEIGHT: 318px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5406902177864843170" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXKyOn8L8JhF9Qe5MV6WfRU01UBGuYqeP0Jr8GJYPZkd9hwAz1gPACoZvcplRqqRzFGABit8c7wwzxetOdn9895wcTwZinDMvwKjcOC0DFvQ3MY2eeWS9cenXk-7kDwW8wzvOXzQ/s320/red+sign_001.jpg" /><br /><br /><div>Now of course many <span id="SPELLING_ERROR_3" class="blsp-spelling-corrected">don't</span> read signs, I myself often buy things and <span id="SPELLING_ERROR_4" class="blsp-spelling-corrected">don't</span> read the instructions until I get a problem, I have tried my best to make these as visible as possible and there really is no way to force people to read signs, I stopped short of using auto-inventory offers etc because that, to me, is spamming and I hate that.</div><br /><div></div><div>The note this sign gives is the same note that the ball gives to its owner when first <span id="SPELLING_ERROR_5" class="blsp-spelling-error">rezzed</span>, it contains the license terms and instructions on what must be done before the animation is used, it is in 10 languages and also includes 2 textures with a step by step diagram of what needs to be done</div><br /><div></div>The reason the ball is (no copy) and (no transfer) to begin with is because if it were instantly <span id="SPELLING_ERROR_6" class="blsp-spelling-corrected">usable</span>, people would not read the directions and leave the animations inside the balls in full permissions which is directly against the license terms, and anyone who buys the items they then sell with these animations in, can just remove the (still full permission)animations and put them straight into a "full perms business in a box"<br /><br />Yes I understand people <span id="SPELLING_ERROR_7" class="blsp-spelling-corrected">don't</span> want to read instructions but it is absolutely critical<strong> </strong>that the animation inside the ball is set to either no-copy OR no-transfer BEFORE its use in items.<br /><br />The initial no-copy/no trans nature of the reds is a protection system to ensure this single thing is done, <span id="SPELLING_ERROR_8" class="blsp-spelling-corrected">that's</span> really is all that needs to be done, then the animation will be copy and trans to you, just not to the person you sell or transfer it to on builds.<br /><br />It has recently however come to my attention that people are actually deliberately circumventing this protection system rather that doing the simple thing it asks, and thus STILL giving out these animations in full permissions to those the sell/transfer their builds to<br /><br />Why?<br /><br />This question puzzled me for a while but after talking to a few people I realised that a large amount of people in <span id="SPELLING_ERROR_9" class="blsp-spelling-error">SL</span> do not actually know how permissions work, at this point you are maybe thinking:<br /><br />"well I know how they work"<br /><br />Oddly most people who say this to me after I ask them why they left my <span id="SPELLING_ERROR_10" class="blsp-spelling-error">anims</span> full perms in their items do not realise certain things about the perms system, so Ive written some info on the most common things Ive come <span id="SPELLING_ERROR_11" class="blsp-spelling-corrected">across</span><br /><br /><br /><div align="center"><strong><span style="color:#ff0000;">HOW PERMISSIONS WORK IN SECOND LIFE</span></strong></div><div align="left"><strong><span style="color:#000000;"></span></strong> </div><div align="left">Popular misconception 1: "I <span id="SPELLING_ERROR_12" class="blsp-spelling-corrected">didn't</span> change the perms because I wont be able to copy it then"</div><div align="left"> </div><div align="left">Permissions in Second life apply to the NEXT OWNER, not you, you cannot make an item no-copy to yourself, any permission setting you can change on any item does not effect any of your permissions on it, any perm changes ONLY kick-in when the item is <span id="SPELLING_ERROR_13" class="blsp-spelling-corrected">transferred</span> to its NEXT OWNER.</div><div align="left"> </div><div align="left">Popular misconception 2: "my builds are set to no-copy anyway, they cant copy your <span id="SPELLING_ERROR_14" class="blsp-spelling-error">anims</span>"</div><div align="left"> </div><div align="left">Permissions on builds have NO EFFECT on the contents of those builds such as scripts and animations, if the next owner perms on an <span id="SPELLING_ERROR_15" class="blsp-spelling-error">anim</span> or script are full, they will remain full regardless of the perms set on the item that contains them.</div><div align="left">Also setting "no mod" on a build does not effect the next owners ability to just pull out those content items, and once they do they have whatever perms that script or <span id="SPELLING_ERROR_16" class="blsp-spelling-error">anim</span> was set to(not the ones the build was set to).</div><div align="left"> </div><div align="left">Another one is "I set the ball to no copy"</div><div align="left"> </div><div align="left">This really is the same as the above one, the ball is a sphere prim, making it no-copy has no effect on the animation inside it, it is the permissions on the animation INSIDE the ball that matter, the ball itself does not matter at all, making a sphere prim <span id="SPELLING_ERROR_17" class="blsp-spelling-corrected">isn't</span> hard...</div><div align="left"> </div><div align="left">Another one I have heard lately is:</div><div align="left">"I only leave them full perms in my test items"</div><div align="left"> </div><div align="left">Why??</div><div align="left">There is no possible test you could wish to do on an item that you could not do with the <span id="SPELLING_ERROR_18" class="blsp-spelling-error">anim</span> set correctly, this is probably someone with the first misconception above, a person who thinks that changing perms on an item applies to HIM, and will effect HIS ability to copy and transfer it, it wont.</div><div align="left"> </div><div align="left">The reason I ask that the perms be changed immediately is that to keep ones where the perms are full is an accident waiting to happen, if you only retain versions with an <span id="SPELLING_ERROR_19" class="blsp-spelling-error">anim</span> set to only copy, or only trans, it prevents these getting out into the wild, and in no way effects your own permissions.</div><div align="left"> </div><div align="left">The above misconceptions are understandable, the perms system in <span id="SPELLING_ERROR_20" class="blsp-spelling-error">SL</span> is not very straightforward, especially when it comes to the contents of <span id="SPELLING_ERROR_21" class="blsp-spelling-error">prims</span>, I hope this post has helped</div><div align="left"> </div><div align="left">Craig</div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"> </div><div align="left"> </div><strong></strong>Craighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comtag:blogger.com,1999:blog-33159858.post-83322070872064367132007-10-17T15:45:00.000+01:002008-12-09T10:24:01.703+00:00I/my landlord used land return to return all my items and now I cannot find....(Please note that this ALSO often applies to "Ive lost a whole load of items from my land", or "I used object return to return several <span class="blsp-spelling-error" id="SPELLING_ERROR_0">poseball</span> sets and now I <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">don't</span> see them in my inventory in the folders anymore")<br /><br />OK this one happening a lot lately, normally on rented land when people move house and decide that land return is the best and quickest way to get all their objects back, while its certainly the quickest way it will NOT return all the objects to the folder they came from, it will also prevent these objects coming up in the inventory search function, but they are not gone, you still have them.....<br /><br />When a large amount of objects are returned at once, <span class="blsp-spelling-error" id="SPELLING_ERROR_2">SL</span> now has a "feature" called <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">coalescence</span>, this basically means a large amount of objects get bunched together to form one or two objects, the problem with this is that when it happens, these "<span class="blsp-spelling-corrected" id="SPELLING_ERROR_4">coalesced</span>" objects only retain the name of one of the objects they contain, they might be called "object" or "bath towel" or the name of any single thing that was in the item group, this means if you were searching for a set of <span class="blsp-spelling-error" id="SPELLING_ERROR_5">poseballs</span> by name, the search will come up empty, because the set is part of the object called "bath towel".<br /><br />When a mass land return is done the items generally go into the "objects" or "lost and found" folder, so if you open that folder and look in it, you may see some icons that look unusual:<br /><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1JPjRcl8rOgpnHrR_ML37JTJtXIDkyMZyqAF7ToalS4tVa9fb2H5KnUyVhw5VEvBGVZaovT2ZaEgGcgxOnQWIqXuPBnJ5f31E6MAykql2CnM2LrfkmQQCIua38UEg-98FvU8OQw/s1600-h/coelesce.jpg"><img id="BLOGGER_PHOTO_ID_5127159500219072146" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1JPjRcl8rOgpnHrR_ML37JTJtXIDkyMZyqAF7ToalS4tVa9fb2H5KnUyVhw5VEvBGVZaovT2ZaEgGcgxOnQWIqXuPBnJ5f31E6MAykql2CnM2LrfkmQQCIua38UEg-98FvU8OQw/s320/coelesce.jpg" border="0" /></a><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />As you can see the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_6">coalesced</span> items have an icon depicting that they are more than one "box", they only have one name but that icon means they are actually many objects, if you have icons that look like this, the name of the object is only the name of ONE object contained in the group, I have seen as many as 200 <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">separate</span> objects contained in these when Ive <span class="blsp-spelling-error" id="SPELLING_ERROR_8">rezzed</span> them.<br /><br />Once you have found this type of icon, you need to be in an area where you can build and have a good number of <span class="blsp-spelling-error" id="SPELLING_ERROR_9">prims</span> free, if you knew roughly how many <span class="blsp-spelling-error" id="SPELLING_ERROR_10">prims</span> were returned from your land in the first place that will help, I myself have used land return to return an entire shop in the past, it was condensed into 2 of these types of icons, and the shop was a total of about 700 <span class="blsp-spelling-error" id="SPELLING_ERROR_11">prims</span>!<br /><br />When you <span class="blsp-spelling-error" id="SPELLING_ERROR_12">rez</span> this kind of item, all the items contained in it will assemble themselves exactly as they were before they were returned, for instance if the object contains the west side of your house, it will also contain all the rugs, furniture, decor etc and all in exactly the same place they were in that portion of the house, when <span class="blsp-spelling-error" id="SPELLING_ERROR_13">rezzed</span> the items are not actually linked though, any part that could be taken individually before can also now.Craighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comtag:blogger.com,1999:blog-33159858.post-36941703182716790052007-10-13T19:16:00.000+01:002007-10-13T19:55:34.962+01:00A word about animations and "in synch" or "out of synch"Every now and then I get an <span class="blsp-spelling-error" id="SPELLING_ERROR_0">IM</span>, normally from club owners to say their dance sets are no longer in <span class="blsp-spelling-error" id="SPELLING_ERROR_1">synch</span> and could it be the scripts have "gone bad" or something like that, the fact is that seeing a couple set being in <span class="blsp-spelling-error" id="SPELLING_ERROR_2">synch</span> is actually subjective, they might not be to you, they might be fine to the other 5 people watching including the pair of <span class="blsp-spelling-error" id="SPELLING_ERROR_3">AV's</span> using the set.<br /><br />Animation playing in <span class="blsp-spelling-error" id="SPELLING_ERROR_4">SL</span> is client side, what you are seeing is NOT what is "going on in <span class="blsp-spelling-error" id="SPELLING_ERROR_5">SL</span>", you are essentially seeing your own personal film, exclusive to you.<br /><br />When you use an animation set for the first time, the <span class="blsp-spelling-error" id="SPELLING_ERROR_6">sim</span> downloads the animation to your computers cache and then plays it, in exactly the same way all the textures you see in a place gradually all come up for you, this is why when you use a new <span class="blsp-spelling-error" id="SPELLING_ERROR_7">poseball</span> set in a <span class="blsp-spelling-error" id="SPELLING_ERROR_8">laggy</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_9">sim</span>, you might see yourself sit for about 5 seconds before the <span class="blsp-spelling-error" id="SPELLING_ERROR_10">anim</span> starts, you may even see the other person start first, this is because their animation was downloaded into you cache and started before yours was, and more than this, the animation is also downloaded into the cache of all the people nearby watching you.<br />This is why with the best will in the world, the animation of the two partners will not start at the same time even though the script has told them to, most people when they see this, jump off the <span class="blsp-spelling-error" id="SPELLING_ERROR_11">ballset</span> and jump back on, the reason this works is because by the time they have done that, the animation has been downloaded into both peoples cache, so when the script tells them to start again, they start instantly because you have the <span class="blsp-spelling-error" id="SPELLING_ERROR_12">anim</span> in cache and no downloading is needed.<br />Now if this were not bad enough, anyone who <span class="blsp-spelling-error" id="SPELLING_ERROR_13">TPs</span> in and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">doesn't</span> have that <span class="blsp-spelling-error" id="SPELLING_ERROR_15">anim</span> in cache, its then downloaded to that person and started, so to this person the <span class="blsp-spelling-error" id="SPELLING_ERROR_16">anim</span> looks out of sync, but to the people using the set, its still in sync and nothing has changed, new guy can say "man that dance is way out", and he will be right(for him), but he will be wrong to all the people who have been there since it started.<br />The best analogy i can come up with to explain this is the following:<br /><br />You go to a shop and buy 6 of the same film on DVD, you then post 5 of them to your friends and tell them to play it when they get it so you can all watch it, what chance do you think there is that all 6 of you will be seeing Darth Vader kill <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Obiwan</span> at the same time?<br />The fact is all people will receive and play the DVD at different times due to delays in the postal service, they will all see it but it will be out of sync with the others watching it.<br />This is EXACTLY the same thing as the animation issue in <span class="blsp-spelling-error" id="SPELLING_ERROR_18">SL</span>.<br /><br />So how to fix?<br /><br />The way to fix this would be to phone all your friends in a conference call, tell them to stop their DVD players and all start them at the same time.<br />Thus after about 30 seconds, on the dance sets I make them do exactly this, the <span class="blsp-spelling-error" id="SPELLING_ERROR_19">anim</span> is stopped and restarted, by this time the users and those who were watching and now have the <span class="blsp-spelling-error" id="SPELLING_ERROR_20">anim</span> in cache will see it start at the same time and it will look right, it will still of course look wrong to anyone who <span class="blsp-spelling-error" id="SPELLING_ERROR_21">TPs</span> in after this.<br />I <span class="blsp-spelling-corrected" id="SPELLING_ERROR_22">don't</span> do this with the other sets because the <span class="blsp-spelling-error" id="SPELLING_ERROR_23">resync</span> is disruptive and most other sets are intended for private use where the couple are likely to have the animation in cache and will not have a problem, of course in all sets I have put the /1 sync command so that the stop and restart can be done manually by the users if they see the need.<br /><br />I have also observed an issue when the set is used for an extended amount of time, the couple will appear to go progressively out of sync(although again this is in the eye of the beholder), I cannot fully explain this but <span class="blsp-spelling-corrected" id="SPELLING_ERROR_24">I'm</span> pretty sure its related to the frame rates in <span class="blsp-spelling-error" id="SPELLING_ERROR_25">SL</span> for the users and watch<span class="blsp-spelling-error" id="SPELLING_ERROR_26">ers</span> of the <span class="blsp-spelling-error" id="SPELLING_ERROR_27">anim</span>, this is particularly an issue in clubs and high use <span class="blsp-spelling-error" id="SPELLING_ERROR_28">sims</span> of course, for this reason the "club versions" of the dances have a user definable second sync time, you can make them restart the <span class="blsp-spelling-error" id="SPELLING_ERROR_29">anim</span> at intervals like 10-20 minutes to take account for new people who <span class="blsp-spelling-error" id="SPELLING_ERROR_30">TP'ed</span> in and this "drifting out" problem.<br /><br />I hope the above explanation has persuaded you that scripts cannot "go bad" in this respect, I have in the past replaced sets where people have claimed their set <span class="blsp-spelling-corrected" id="SPELLING_ERROR_31">doesn't</span> stay in sync, and of course I know it will make no difference because of the way <span class="blsp-spelling-error" id="SPELLING_ERROR_32">anims</span> work in <span class="blsp-spelling-error" id="SPELLING_ERROR_33">SL</span>, I replaced because the "placebo effect" of having a new set was the only option when someone is upset and saying the set has "gone bad".<br /><br />Please understand this is not an excuse, I have done all I can to get around the limitations, it is also not a "problem" with <span class="blsp-spelling-error" id="SPELLING_ERROR_34">SL</span>, all online games must work this way, its a common misconception that we are "sharing the same world", we are not really, the world is created in your computer, all your interactions are sent to the server your <span class="blsp-spelling-error" id="SPELLING_ERROR_35">sim</span> is in, and them from that server to the client of the person you are "interacting" withCraighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comtag:blogger.com,1999:blog-33159858.post-42421735868805578012007-07-27T16:33:00.002+01:002009-11-22T14:57:44.876+00:00General FAQThis covers more general things asked that <span id="SPELLING_ERROR_0" class="blsp-spelling-corrected">don't</span> relate so much to the actual operation of the things we sell, they are in order of frequency they are asked, if you have a problem with an item we make click <a href="http://bits-and-bobs-animations.blogspot.com/2007/03/poseball-and-ao-animation-faq.html">here</a><br /><br /><br />General info:<br /><br />Store locations:<br /><br /><a href="http://slurl.com/secondlife/The%20Island/230/103/23">Main Store - The Island(largest store - PG and mature sets)</a><br /><span style="color:#3333ff;"><a href="http://slurl.com/secondlife/Resolution/169/69/25">PG Store(PG anims, plus newer copiable types)</a></span><br /><a href="http://slurl.com/secondlife/Daphnis/34/43/42"><span id="SPELLING_ERROR_3" class="blsp-spelling-error"><span id="SPELLING_ERROR_2" class="blsp-spelling-error">Daphnis</span></span> (Mature) </a><br /><br /><br />Bits and Bobs animations officers are:<br /><br />Craig Altman<br />Jenny <span id="SPELLING_ERROR_4" class="blsp-spelling-error"><span id="SPELLING_ERROR_3" class="blsp-spelling-error">Dinova</span></span><br /><span id="SPELLING_ERROR_5" class="blsp-spelling-error"><span id="SPELLING_ERROR_4" class="blsp-spelling-error">Yoshimi</span></span> <span id="SPELLING_ERROR_6" class="blsp-spelling-error"><span id="SPELLING_ERROR_5" class="blsp-spelling-error">Muromachi</span></span><br />Yawneeb Grommet<br /><br />NO other person is authorised to offer discounts or offers etc and please report anyone doing so to any of the 4 people listed above.<br /><br />Items in the shops are sold by their creators, we do not sell animations that are downloaded from poser content sites or made by any other person, ALL animations are made entirely by their respective creators(see above) in Motionbuilder and Poser 6 and 7<br /><br />Please note that the following people have been allowed to place certain items in the shop, all enquiries about these items should be presented to these people:<br /><br />Steve Patel - the Multi Animation Tool<br />Mash Mandala - Shower head and faucets<br /><span id="SPELLING_ERROR_7" class="blsp-spelling-error"><span id="SPELLING_ERROR_6" class="blsp-spelling-error">ZenMondo</span></span> <span id="SPELLING_ERROR_8" class="blsp-spelling-error"><span id="SPELLING_ERROR_7" class="blsp-spelling-error">Wormser</span></span> - <span id="SPELLING_ERROR_9" class="blsp-spelling-error"><span id="SPELLING_ERROR_8" class="blsp-spelling-error">Poseball</span></span> security scripts vendor<br /><br />F.A.Q's (Presented in order of Frequency)<br /><br /><span style="color:#ff0000;">Hi/Hey/Hello?</span><br /><span style="color:#ff0000;"></span><br /><span style="color:#3333ff;">Hello</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">Sorry but I <span id="SPELLING_ERROR_16" class="blsp-spelling-corrected">don't</span> answer these ones if I <span id="SPELLING_ERROR_14" class="blsp-spelling-corrected">wasn't</span> online at the time they are sent, because invariably when I do the <span id="SPELLING_ERROR_17" class="blsp-spelling-corrected">conversation</span> goes along these lines:</span><br /><br />Caller:(Saved) HELLO?<br />Me: Hi can I help?<br />Caller: ??????<br />Me: You left a message saying "hello"<br />Caller: who r u???<br />Caller: do u script?<br />Me: Nope<br />Caller: what do u do??<br />Me: I make animations<br />Me: I presume you <span id="SPELLING_ERROR_15" class="blsp-spelling-error">IMed</span> me for a reason?<br />Caller: <span id="SPELLING_ERROR_16" class="blsp-spelling-error">im</span> trying to figure out that reason<br />Caller: <span id="SPELLING_ERROR_17" class="blsp-spelling-error">hmmmmmm</span><br />Caller: i must have found your name on <span id="SPELLING_ERROR_18" class="blsp-spelling-error">somthing</span> u built<br />Me: possibly<br />Me: if you <span id="SPELLING_ERROR_19" class="blsp-spelling-error">dont</span> know why you <span id="SPELLING_ERROR_20" class="blsp-spelling-error">IMed</span> it cant be that important can it<br />Caller: bare with me<br />Caller: did u build a clock?<br />Me: um no<br />Caller: its <span id="SPELLING_ERROR_21" class="blsp-spelling-error">ok</span><br />Caller: <span id="SPELLING_ERROR_22" class="blsp-spelling-error">nvm</span><br /><br /><span style="color:#3333ff;">Obviously this is a short one I found for the purposes of example, they can often be a lot longer, if leaving an offline <span id="SPELLING_ERROR_23" class="blsp-spelling-error">IM</span>, please put a question or tell me the problem. </span><br /><br /><br /><span style="color:#ff0000;">R U online??</span><br /><br /><span style="color:#3333ff;">Assuming <span id="SPELLING_ERROR_24" class="blsp-spelling-error">SL</span> is not having one of its "presence" issues, if my profile <span id="SPELLING_ERROR_25" class="blsp-spelling-corrected">doesn't</span> say <span id="SPELLING_ERROR_26" class="blsp-spelling-corrected">I'm</span> online then <span id="SPELLING_ERROR_27" class="blsp-spelling-corrected">I'm</span> not, I <span id="SPELLING_ERROR_28" class="blsp-spelling-corrected">don't</span> ever use "hide online presence", I am British so my time is 8 hours ahead of the time in <span id="SPELLING_ERROR_29" class="blsp-spelling-error">SL</span>, <span id="SPELLING_ERROR_30" class="blsp-spelling-corrected">I'm</span> generally online between about 2am and 2pm in <span id="SPELLING_ERROR_31" class="blsp-spelling-error">SL</span> time, if <span id="SPELLING_ERROR_32" class="blsp-spelling-corrected">I'm</span> not in game then its likely <span id="SPELLING_ERROR_33" class="blsp-spelling-corrected">I'm</span> near the computer and I do get <span id="SPELLING_ERROR_34" class="blsp-spelling-error">IMs</span> to email so if you state the question, Ill get back to you pretty quick.</span><br /><span style="color:#ff0000;"></span><br /><span style="color:#ff0000;"></span><br /><span style="color:#ff0000;">Where is your shop/can I have a <span id="SPELLING_ERROR_18" class="blsp-spelling-error"><span id="SPELLING_ERROR_35" class="blsp-spelling-error">LM</span></span> to your shop?</span><br /><br /><span style="color:#3333ff;">To get to my shop:</span><br /><br /><span style="color:#3333ff;">1. Open my profile(which you probably already have if are here or going to <span id="SPELLING_ERROR_21" class="blsp-spelling-error"><span id="SPELLING_ERROR_37" class="blsp-spelling-error">IM</span></span> me)</span><br /><br /><span style="color:#3333ff;">2. Press the "Classified" tab at the top of my profile</span><br /><br /><span style="color:#3333ff;">3. towards the bottom of this page is a button saying "<span id="SPELLING_ERROR_22" class="blsp-spelling-error"><span id="SPELLING_ERROR_38" class="blsp-spelling-error">teleport</span></span>"(next to another saying "map).</span><br /><br /><span style="color:#3333ff;">4. Press the button saying "<span id="SPELLING_ERROR_23" class="blsp-spelling-error"><span id="SPELLING_ERROR_39" class="blsp-spelling-error">teleport</span></span>"</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">Alternatively you can click on this <a href="http://slurl.com/secondlife/The%20Island/230/103/23">link</a></span> <span style="color:#3333ff;">, I think you must not be in <span id="SPELLING_ERROR_40" class="blsp-spelling-error">SL</span> at the time though</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">You can now if you wish go to the "world" menu at the top of your screen and press "Create landmark here" if you like.</span><br /><br /><br /><span style="color:#ff0000;">Where is <span id="SPELLING_ERROR_24" class="blsp-spelling-error"><span id="SPELLING_ERROR_41" class="blsp-spelling-error">Lovescene</span></span>?</span><br /><br /><span style="color:#3333ff;">OK If you are not already at the <a href="http://slurl.com/secondlife/The%20Island/230/103/23">main store</a>, follow the directions in the above Q&A, then go into the shop, go up the stairs, at the top of those stairs take the door on your right, <span id="SPELLING_ERROR_25" class="blsp-spelling-error"><span id="SPELLING_ERROR_42" class="blsp-spelling-error">Lovescene</span></span> is directly on your right as you go into that room, <span id="SPELLING_ERROR_43" class="blsp-spelling-error">incidently</span> ALL longer <span id="SPELLING_ERROR_44" class="blsp-spelling-error">anim</span> sets are also in this room Lovescene 2 is on the stand directly opposite the stand with lovescene on it.</span><br /><br /><span style="color:#3333ff;"></span><br /><span style="color:#ff0000;">Where is <span id="SPELLING_ERROR_26" class="blsp-spelling-error"><span id="SPELLING_ERROR_45" class="blsp-spelling-error">Slowdance</span></span> v6?</span><br /><br /><span style="color:#3333ff;">This is at the <a href="http://slurl.com/secondlife/The%20Island/230/103/23">main store</a> (go up the stairs and on the stand facing you at the top of the stairs) and the <a href="http://slurl.com/secondlife/Resolution/169/69/25">PG Store</a> (go up the stairs and take the door on the right)</span><br /><span style="color:#3333ff;"></span><br /><br /><span style="color:#ff0000;">Do you make custom animations?</span><br /><br /><span style="color:#3333ff;">Not really these days <span id="SPELLING_ERROR_27" class="blsp-spelling-corrected">I'm</span> afraid, the issue is time, <span id="SPELLING_ERROR_28" class="blsp-spelling-corrected">I'm</span> normally asked this 3 times a day at least and it generally takes at least a week to make a single person <span id="SPELLING_ERROR_29" class="blsp-spelling-error"><span id="SPELLING_ERROR_46" class="blsp-spelling-error">anim</span></span>, it got to the point where I could not keep up so had to stop, having said this I always appreciate ideas for animations and if the idea is good I will often make the animation and put it for sale in the shop mentioning the person whose idea it was and also send that person a copy of it for free.</span><br /><br /><span style="color:#3333ff;"></span><br /><span style="color:#ff0000;">Who does then???</span><br /><br /><span style="color:#3333ff;">I <span id="SPELLING_ERROR_30" class="blsp-spelling-corrected">don't</span> really know, and <span id="SPELLING_ERROR_31" class="blsp-spelling-corrected">I'm</span> not going to give a name unless they have either given me permission to do so or they are a person who has advertised they do custom <span id="SPELLING_ERROR_32" class="blsp-spelling-error"><span id="SPELLING_ERROR_47" class="blsp-spelling-error">anims</span></span>, in the past I have given people names of animators who i thought might and the person has then <span id="SPELLING_ERROR_33" class="blsp-spelling-error"><span id="SPELLING_ERROR_48" class="blsp-spelling-error">IMed</span></span> that animator saying:</span><br /><br /><span style="color:#3333ff;">"Craig Altman said you will make this <span id="SPELLING_ERROR_34" class="blsp-spelling-error"><span id="SPELLING_ERROR_49" class="blsp-spelling-error">anim</span></span> for me".</span><br /><br /><span style="color:#3333ff;">As you can imagine I log in next day to a not very happy <span id="SPELLING_ERROR_35" class="blsp-spelling-error"><span id="SPELLING_ERROR_50" class="blsp-spelling-error">IM</span></span> from the animator in question.. </span><br /><br /><span style="color:#3333ff;"></span><br /><span style="color:#ff0000;">Do you sell couple animations in<inset><insert><insert><insert><insert><insert> red/full perms versions?</span><br /><br /><span style="color:#3333ff;">Couple animations I do not sell in mod/copy/trans <span id="SPELLING_ERROR_36" class="blsp-spelling-corrected">I'm</span> afraid, I rely on these ones, they are what allow me to sell the ones I currently do in mod/copy/trans.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">Please <span id="SPELLING_ERROR_37" class="blsp-spelling-corrected">don't</span> press me on this, its an <span id="SPELLING_ERROR_38" class="blsp-spelling-corrected">across</span> the board thing and its not about amounts of money or whether or not I trust the person, in the past I think I have heard all possible arguments including:</span><br /><p><span style="color:#3333ff;">"Make a verified builder group" - verified people have alts, you will never know who the alt really is or who they got them from, its been tried before, <span id="SPELLING_ERROR_39" class="blsp-spelling-error"><span id="SPELLING_ERROR_51" class="blsp-spelling-error">infact</span></span> the last 2 people to do this to me were alts of a person who informed to me about someone else doing it!!!, and the only reason I found that out was how bad the people in question were at hiding group links/use of language and common use of the same group land.</span></p><p><span style="color:#3333ff;">"Charge more for them to deter people" - Yes I thought 1000L$ was a lot to most people and would stop them, it <span id="SPELLING_ERROR_40" class="blsp-spelling-corrected">didn't</span>, the price is immaterial, the more they cost the more you could make from knock-off ones.</span></p><p><span style="color:#3333ff;">Now I still firmly believe the vast majority in <span id="SPELLING_ERROR_41" class="blsp-spelling-error"><span id="SPELLING_ERROR_52" class="blsp-spelling-error">SL</span></span> are good people, the problem is that with full perms items it only takes one person, it <span id="SPELLING_ERROR_42" class="blsp-spelling-corrected">doesn't</span> matter even if I know who the person was, by then the damage is done and before long everything I ever made is in an identical "business in a box" being sold by 14 different people, yes I can and do use the <span id="SPELLING_ERROR_43" class="blsp-spelling-error"><span id="SPELLING_ERROR_53" class="blsp-spelling-error">DMCA</span></span> to get these items removed but its like cutting a 2 acre lawn with a pair of nail scissors, would spend my whole time doing that and even when done it will have grown back. </span></p><br /><span style="color:#ff0000;">How about copy/no trans then?</span><br /><br /><span style="color:#3333ff;">I will sell the following items in copy/no trans:</span><br /><br /><p><span style="color:#3333ff;">Animations intended for animation <span id="SPELLING_ERROR_44" class="blsp-spelling-corrected">overriders (<span style="color:#ff0000;">NOT POSEBALLS</span><span style="color:#3333ff;">)</span></span></span></p><p><span style="color:#3333ff;">I charge no more for copy/no trans versions of these, to exchange a no copy/trans one for this type just <span id="SPELLING_ERROR_46" class="blsp-spelling-error"><span id="SPELLING_ERROR_55" class="blsp-spelling-error">IM</span></span> me and send it to me and Ill send you the copy/no trans version.</span></p><p><span style="color:#3333ff;">More recently I have begun making newer couple animations in copy/no trans only, this I had to do as an exploit now exists in second life allowing infinate copying of "no copy" items, for the last year I have been asking Linden when and if they will fix this exploit, and I have nothing back from them so the only defense I have against this is to make newer ones in no-trans.</span></p><p><span style="color:#3333ff;"></span></p><p><span style="color:#ff0000;"></span></p><p><span style="color:#ff0000;">Is your stuff transferable?</span><br /><br /><span style="color:#3333ff;">Unless clearly marked on the items(as with the newer copy/no trans sets), all are transferable yes.</span><br /><br /></p><p><span style="color:#ff0000;">I have a mall, would you like to place a stall?</span><br /><br /><span style="color:#3333ff;">Sorry but I only really place on land that we own, where we have more control over any problems, in the case of the <a href="http://slurl.com/secondlife/The%20Island/230/103/23">Main Store</a> I have also done the best I can to limit lag by making sure that entire <span id="SPELLING_ERROR_61" class="blsp-spelling-error">sim</span> stays below 3000 <span id="SPELLING_ERROR_62" class="blsp-spelling-error">prims</span>.</span><br /><span style="color:#ff0000;"></span><br /><span style="color:#ff0000;"></span><br /><span style="color:#ff0000;">I saw/bought a DJ Booth/Pool/Furniture set etc that was made by you and.......<insert></span><br /><br /><span style="color:#3333ff;">In <span id="SPELLING_ERROR_63" class="blsp-spelling-error">SL</span>, linked items take on the name and creator name of the last linked prim, and although I ask people who use my <span id="SPELLING_ERROR_64" class="blsp-spelling-error">copiable</span> animation balls to link a prim they made last in the linked set, they <span id="SPELLING_ERROR_65" class="blsp-spelling-corrected">don't</span> always do this, thus items I have never even seen around <span id="SPELLING_ERROR_66" class="blsp-spelling-error">SL</span> report me as being their creator, there are a few ways to find out the actual creator:</span></p><p><span style="color:#3333ff;">1: Right click the item, press "more" in the pie menu until you see the option "inspect", this will give you an entire list of the <span id="SPELLING_ERROR_67" class="blsp-spelling-error">prims</span> in the object and their creator, the <span id="SPELLING_ERROR_68" class="blsp-spelling-error">poseballs</span> will have me as creator but the majority will show the name of the actual creator of the item.</span></p><p><span style="color:#3333ff;">2: Go to the "World" menu and "Account history", if you select the "to" <span id="SPELLING_ERROR_69" class="blsp-spelling-corrected">and</span> "from" dates to cover the time you bought it and press "view(up to 500)", you should find that item in the list and the name of the person you bought it from, now even if the person you bought it from is not the actual creator, if they are a responsible seller they should be able to help you or provide you with the name of the creator.</span></p><p><span style="color:#3333ff;">3: If you remember the store at which you bought the item, go there and <span id="SPELLING_ERROR_70" class="blsp-spelling-error">IM</span> the store owner, I would hope the owner can either answer the question or provide you with the name of the person to contact about it.</span></p><p><span style="color:#3333ff;">Please understand that I know no more about the item than you do, continually asking about the problem and getting angry will not change that, I know what I do and <span id="SPELLING_ERROR_71" class="blsp-spelling-corrected">don't</span> make, continually telling me "you are the creator" will not make it so, I cannot help the fact <span id="SPELLING_ERROR_72" class="blsp-spelling-error">SL</span> works this way on linked items and I have done all I can to get creators to make sure a part they made is linked last, its even in their best interests to do this as it means someone else is getting credit for a thing they worked hard to make.</span></p><br /><span style="color:#3333ff;"></span><br /><br /><span style="color:#3333ff;"></span><br /><br /><br /><br /><span style="color:#000000;"></span><br /><br /><br /><br /><br /><br /><br /><br /><span style="color:#ff0000;"></span><br /><br /><br /><br /><br /><br /><span style="color:#3333ff;"></span>Craighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comtag:blogger.com,1999:blog-33159858.post-1174249984671750672007-03-18T20:26:00.001+00:002009-11-22T14:31:37.913+00:00Poseball and A/O animation FAQOK Ill add to this when think of more things.<br /><br />I sell 3 types of poseball, the first is the regular non-synched older type, this also includes the single anims and couple poses that also come in full perms versions.<br />The second is the synch type, these ones require AVs on both balls before they will animate, they contain more complex couples animations generally of about 30 seconds length looped.<br />The third type are the sequence sets, these work in the same way as the synch ones but are designed to play 2 or more 30 second animations as a continuous animation(the max length SL will allow an animation to be is 30 seconds so the script controls the sequence and length of time each is played, it also controls the looping).<br /><br />FAQ's<br /><br /><span style="color:#cc0000;">I dragged the folder to the ground to rez it, it didnt appear and now the set is not in my inventory.</span><br /><br /><p><span style="color:#3333ff;">When rezzing a ballset DO NOT drag the entire folder to the ground, if you do this SL thinks you wish to place that folders contents INTO the contents of whatever prim you drag it onto, the folder and notecards will remain in your inventory because they are copiable, the ballset will be transfered into the contents of whatever prim your dragged the folder onto.</span></p><p><span style="color:#3333ff;">If this has happened, right click and edit the prim you dragged the folder onto, be it a floor prim, bed etc, in the build box which comes up press "more", then press the "contents" tab, in here you should see the ballset and the 2 notecards, left click the ballset and drag it back into the folder in your inventory.</span></p><p><span style="color:#3333ff;">To rez the ballset you must open the folder and locate the small box type object which is in the folder with the notecards(this is the actual ballset), drag this item ONLY from your inventory onto whichever surface you wish to rez the set on.</span></p><p></p><p><span style="color:#cc0000;">I rezzed the ballset and when I sit on them I'm inside the ground.</span><br /><span style="color:#cc0000;"></span><br /><span style="color:#3333ff;">All poseball sets must be positioned after rezzing, this basically involves sitting on one of the balls, right click on the other and "edit", then use the movement arrows to bring the ball upward, left, right etc, your AV will move as you do this so you can tell when you are in the place you want, once done close the build box, the set will remain where it is until you take and rez it again.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#cc0000;">How do I adjust the set so that it fits my and my partners AV sizes?</span><br /><span style="color:#cc0000;"></span><br /><span style="color:#3333ff;">To do this first the set must be unlinked, hop off both balls, right click and "edit" on the set, then in the "tools" menu in the top bar on your screen, the pull down menu has an option "unlink",</span><br /><span style="color:#3333ff;">once unlinked hop onto the set, if the set is regular(not sync or sequence) say /1 show so that the balls appear while you are on them, its then a case of moving one of them until your AV is correctly positioned with your partner, once you have done this hop both people off the set again.</span><br /><span style="color:#3333ff;">To relink right click on the pink ball and "edit", hold down CTRL and left click on the blue ball(you may need to zoom to make this easier), after this you should have both balls outlined so both are selected, then go to the "tools" menu in the top bar again and select "link" from the dropdown menu.</span><br /><span style="color:#3333ff;">If the set you are doing this with is a synch or sequence set, the text will be red when they are unlinked, when unlinked these sets only play a static animation frame to ease positioning, once relinked the text will turn white and they will animate again, I find actually the best way to adjust these type is to watch the anim and decide which way the female ball needs to go to make it better, I then unlink and move the pink a small amount in the direction I had decided, I do this without AVs on the set, I then relink and try the anim again to see if that movement improved it, the trick is to only move slightly each time.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#cc0000;">I have done the above but just cannot get the anim to look right on our AVs.</span><br /><span style="color:#cc0000;"></span><br /><span style="color:#3333ff;">Unfortunately its not always possible to get a correct fit given the huge variety of AV sizes and size differences possible in SL, with the shorter anims its not such a problem, but with the very long ones where both partners move a lot more, if the AVs being used are of extreme difference in size its likely not all parts of the anim will mesh properly, a couple animation can only ever be 100% correct if the AVs being used match the test ones used by the animator, which of course means animations made by different animators are all based on different AV sizes, its not possible to anticipate all possible AV sizes and size differences, this would involve making infinite versions of the same animation adjusting every point to accommodate every possible body measurement.</span><br /><span style="color:#3333ff;">Below are the measurements of the 2 AVs that we currently use when making anims.</span><br /><span style="color:#3333ff;"></span><br />----Male----<br />BodyHeight 53<br />Body thickness 31<br />Body fat 8<br />Head size 65<br />Torso muscles 42<br />Neck thickness 47<br />Neck length 27<br />Shoulders 60<br />Pectorals 24<br />Arm length 30<br />Hand size 50<br />Torso length 43<br />Love handles 32<br />Belly size 7<br />Leg muscles 67<br />Leg length 50<br />Hip width 57<br />Hip length 56<br />Foot size 39<br /><br />----Female(Yoshi)----<br />BodyHeight 40<br />Body thickness 26<br />Body fat 17<br />Head size 60<br />Torso muscles 49<br />Neck thickness 48<br />Neck length 51<br />Shoulders 49<br />Breast Size 60<br />Arm length 70<br />Hand size 43<br />Torso length 52<br />Love handles 40<br />Belly size 16<br />Leg muscles 57<br />Leg length 66<br />Hip width 60<br />Hip length 49<br />Foot size 30<br /><br /><span style="color:#3333ff;">Of course I don't expect people to change their AV sizes to suit a pair of poseballs, if you simply cannot get a set to suit your AVs as you would like, contact me and if the set was bought from me you can return it for a refund.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#cc0000;">My sych/sequence set of pose balls is not working properly</span><br /><span style="color:#cc0000;"></span><br /><span style="color:#3333ff;">Ok assuming the 2 are linked(the text should be white not red), and the scripts and/or animations have not been removed from the balls contents....</span><br /><span style="color:#3333ff;">The one thing that "breaks" these types of sets is a sim crash while they are being used, even if you personally didn't witness the sim crash it could have happened while you were offline and maybe someone else was using the set, a sim crash break can take a few different forms:</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">The set may be spamming a script error like "script trying to trigger animation but PERMISSION_TRIGGER_ANIMATION not set" etc etc.</span><br /><span style="color:#3333ff;">The set may go to the correct start position for one partner but the other will just "sit" on the ball in the regular Linden sit, or both may just sit.</span><br /><span style="color:#3333ff;">One or both balls may have disappeared, they are not really gone, its just the sim crash happened before the script had the chance to reshow the balls after the AVs were logged out</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">In all these cases the scripts have become locked, stand near the set and say</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">/1 reset</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">As of December 2006, we put new scripts into all synch and sequence sets, this command will always fix a sim crashed set and return it to working order, if you have an older set send it back to me and Ill send the newer type.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#3333ff;">Oh and if you did remove scripts or anims from the set just say so ok, I do look at the returns and contents removal can only be done by the owner,a person with their mod rights, or a group member if its group owned, contents don't disappear from a ballset, they have to be intentionally removed or deleted, its not a hanging offense, I don't expect people to know all the do's and dont's of SL, Ill still replace the set if its the first time and was an accident.</span><br /><span style="color:#3333ff;"></span><br /><span style="color:#cc0000;">My poseballs vanished from my land.</span><br /><span style="color:#cc0000;"></span><br /><span style="color:#3333ff;">OK this can be a number of things, the first is they may still be there but hidden, someone could have come to the land and said /1 hide, in which case stand where they were and say /1 show.</span><br /><span style="color:#3333ff;">Another possibility is a sim crash occurred while they were being used, as mentioned in the above answer, stand where they were and say /1 reset.</span><br /><span style="color:#3333ff;">Another one particularly common with rented land is you rezzed them without having the renters group tag activated, in which case the set was auto-returned to you and should be in your "lost and found" folder, however Linden recently introduced a "feature" where if a number of objects were returned at once they are bunched together in lost and found with sometimes the name "object", to find out if the ballset was bunched together with other things in this way rez the "object", you may find its several different things including the ballset(s) that disappeared.</span><br /><span style="color:#3333ff;">Another more recent addition is "no object entry" on a parcel, I have only seen this once when I rezzed an item without my group tag on in land with this option on, the item I rezzed was zapped to the very corner of the sim and high in the air, Im assuming if you do this on a mainland parcel the object you rezzed will be relegated to the parcel closest that does allow object rez, in which case it could be returned shortly by auto return or the next time that parcel owner checks his/her prims, I should stress I have not fully looked into how this works.</span><br /><br /><span style="color:#3333ff;">Of course SL being SL it could have had one of its moments and they really did disappear, if you tried the above things and no joy the best thing is to open a support ticket with Linden Labs on their support page, state exactly what happened and steps you took to try to find the items, on many occasions Linden can help, if however they reply and say they cannot, contact myself, Yoshi or Yawneeb(whoever was the maker of the one(s) you lost), if the items were bought within the last 12 months we should be able to find the purchase in history, you must be using the AV that bought the items as we have no way to say who is an "alt" of who.</span><br /></p><p><span style="color:#cc0000;">Can I change the listen channel to /2 hide, /3 hide etc?</span></p><p><span style="color:#3333ff;">OK inside each ballset(except Tango) is a script called "Parameters Master", this is a modifiable script which is commented and has the line:</span></p><p><span style="color:#3333ff;">integer CHANNEL = 1;</span></p><p><span style="color:#3333ff;">Just change the 1 to whatever number you wish to use for the channel it hides and shows on, for instance to make the set respond to /99 hide or /99 show</span></p><p><span style="color:#3333ff;">integer CHANNEL =99;</span></p><p><span style="color:#cc0000;"></span> </p><p><span style="color:#cc0000;">Can I change the name on the float text?</span></p><p><span style="color:#3333ff;">There is a line in the "Parameters" script which allows you to do this, if its a couple set remember to use "edit linked parts" to get to the contents of the second ball to change that ones text also, the line to change is:</span></p><p><span style="color:#3333ff;">string NAME = "Play piano";</span></p><p><span style="color:#3333ff;">if you wished the text to say "Play Keyboard", change that line to:</span></p><p><span style="color:#3333ff;">string NAME = "Play Keyboard";</span></p><p><span style="color:#3333ff;">Then "save" at the bottom of the script and close it, the text will then change.</span></p><p><span style="color:#3333ff;">If it is a couple set please note there is also a parameters script in the pink ball which controls the float text above that one, to get to this parameters script either select "edit linked parts" in the build box and left click the pink ball, or unlink the pair and edit the pink.</span></p><p><span style="color:#3333ff;">If you wish to remove the text do as above but change the anim name to " "(a blank space).</span></p><p> </p><p><span style="color:#cc0000;">You say all your poseballs are modify, but this set in my inventory says (no modify)</span></p><p><span style="color:#3333ff;">OK all ballsets bought from me ARE modifiable, they can be unlinked if a couple set, they can be retextured/coloured etc, the set says (no modify) when in your inventory because the main script in the balls is no mod, the way inventory works is it says (no modify) if any internal part is no mod, if you rez the set you will find the balls are modifiable.</span></p><p><span style="color:#cc0000;">I bought a set from you and dont see it in my inventory.</span></p><p><span style="color:#3333ff;">All couple/multiple sets I make sell as a folder, they make a folder with the name of the set containing notecard(S) and the ballset, single anim balls go into your "objects" folder, if you dont see the folder press the "recent items" tab in your inventory, this shows all objects you received since you logged in.</span></p><p><span style="color:#3333ff;">In some cases SL is being slow, and it can take a while before the item is delivered to your inventory, if you dont have the item try logging out and back in again, clearing the SL cache can sometimes update your inventory, that also requires logging back in.</span></p><p><span style="color:#3333ff;">Again if no joy after trying these things, IM me or Yoshi.</span></p><p><span style="color:#cc0000;">I bought an AO animation but when I use it I walk on the spot, I wanted it to replace my default SL walk</span></p><span style="color:#3333ff;">The walks and stances I sell are FOR animation overriders, they are not animation overriders in themselves, that said if you need an animation overrider to put the walk/stance into, just send me an IM and Ill send you one ok, it has instructions but if you get stuck I have set them up before and can help ok</span><br /><br /><br /><p><span style="color:#cc0000;">I bought your crawl animation but its puts me in the ground/floating above the ground</span></p><span style="color:#3333ff;">OK this is another AV size dependant thing, depending on your height(hip height to be specific), the anim may not go to the ground or it may go too far into the ground, if your AV is shorter than my test one it will be in the ground, if taller it will be floating above the ground, this is simply because the anim moves the hips(which is the governing factor in anims) a certain distance down so that the hands and knees are on the ground, of course if the AV is taller then the distance it moves down will not be enough to bring that AV to ground level, if the AV is shorter then it will bring you down too far.</span><br /><span style="color:#3333ff;">But all is not lost, send me an IM to say if its putting you too high or too low, I do have a selection of the crawl anims where I altered the hip up and down, I will be able to supply one that will suit your AV height.</span><br /><br /><span style="color:#cc0000;">What are the timer settings for longer sequence anims when used in a Multi Animation Tool?</span><br /><p><span style="color:#3333ff;">The anims used in these sets are of a 30 second duration(the maximum length SL will allow an animation to be), however because SL uses the first frame for rotation settings and then removes that frame, the actual length is less, the times I use in the sets are:</span></p><p><span style="color:#000000;">28.5 to 29.8 seconds</span></p><p><span style="color:#3333ff;">Now this may seem odd because you would expect a 30 second anim to always be the same timer setting, but in testing I found some were "jumpy" with the normal first setting I use of 29.5, I cannot fully explain it but I think its possibly related to the fact I dont always use the same frame rate of animations(there is good reason for that but I wont go into it now), also that depending on sim load etc, script timers I have found can run slow sometimes.</span></p><p><span style="color:#3333ff;">You can tell if a timer is too short or too long however, if you find that the anims are "snapping" into each other, the movement is smooth and suddenly a limb snaps to its next position, this means the anim had not ended by the time the script called in the next one, thus it might be worth increasing the time from maybe 29.5 to 29.7, if you timer is too long you may find at the join between animations the couple appear to jump up for a split second, this means the anim ended and SL was attempting to play a default anim just as the next anim started, if this is the case make the time slightly less by 0.2 and watch the anim again.</span></p><p><span style="color:#3333ff;">As with many things in SL, unfortunately there is no perfect setting, script timers are not too accurate, and a lot depends on the speed of the sim, the speed of connection etc, also on the fact that anims are downloaded to the client before they are played and cached(this is the reason if you use a set you havent used before you may sit there for ages before the anim starts), Ill put more on this in the general FAQ Im writing at the moment.</span></p><br /><span style="color:#3333ff;"></span><br /><br /><br /><br /><span style="color:#3333ff;"></span>Craighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.comtag:blogger.com,1999:blog-33159858.post-1156252947139763742006-08-22T14:21:00.000+01:002006-08-23T17:39:20.773+01:00This BlogOK I made one of these as it seems like the "in thing" right now.<br />I mostly intend to use it for Second Life stuff, not just shop, but general things.Craighttp://www.blogger.com/profile/09196757315813957738noreply@blogger.com